For this project, I needed to make the Norman Rig animated an actual walk cycle from point A to point B on maya. The catch of this project is that I needed to change the pace of the walk from point B back to point A. In addition, I needed to make Norman turn around. In my opinion, the part of this project that I think I did best is animating the walk cycle. For instance, from learning on what parts I messed up in from the last project, I applied that knowledge to this project to make the walk more smoothed and without the knees popping. However, I need to fix one things for my next project. One thing I need to fix is the twitchy movement. For example, when Norman goes back to point A, he twitches back and fourth in his upper body.