Monthly Archives: September 2016

Production 1 Project: Selfie Video

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Interactive Media Project 2: Character and Level Design

For this project, I was suppose to create my own design and replace the assets to create a cohesive level scheme. Also, along with the design, the difficulty of the game needed to increase as the level of the game kept going. My level is based on floating islands suspended in … Continue reading

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Interactive Review: Forever playable game and a frustrating game to play

  Have you ever played a game that you can play forever or a game that will frustrate you so much, you just want to break something? With today’s media that advertises numerous games, there’s bound to be a at … Continue reading

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Interactive Design Project 1: How Long the App Final Version

For this project, I had to design a prototype app that’s primary function was for scheduling. For my app, I focused on gaming, specifically how long a person would want to play his/her game for. Basically, not only does this app … Continue reading

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Advance Modeling, Lighting and Texture: Tutorial with T-Rex

 

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Interactive Media Project 1 Prototype Draft #1: How Long the Game

For this project, I had to design a prototype app that’s primary function was for scheduling. For my app, I focused on gaming, specifically how long a person would want to play his/her game for. Basically, not only does this app … Continue reading

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