Monthly Archives: October 2016

Interactive Media: Juiciness Discussion

come up with a concise definition of juiciness. What makes a game so juicy, that a person would want to play that game again? The term juicy or “juiciness” refers to interesting, appealing or even profitable. I consider juiciness to … Continue reading

Posted in Group Project, Non Time-Based, Writing | Tagged , , , , , , , , | Leave a comment

Production 1 Sound Manipulation Project: A Day in the Forest

For this project, I made a narrative soundtrack. I made two versions to this project.The sounds narrate a person who is hiking in the forest suddenly, he he hears a gunshot out of nowhere. Naturally, he investigates and runs to … Continue reading

Video | Posted on by | Tagged , , , , , , , , , , , , | Leave a comment

Interactive Media Project 3: Interactive Art Production Update

For the update on my project, I created the crow that will follow the player around. I will pop up on a tree branch. It will either talk to the player or stare at player making you think that the … Continue reading

Posted in Non Time-Based | Tagged , , , , , , , , , , , | Leave a comment

Interactive Media Project 3: Interactive Art Concept Drawings

For this project, I need to create a interactive art that is poetic that subverts video game mediums. For my game, I wanted to create a game that revolves around death, specifically physically and mentally dead.  In other words, it’s … Continue reading

Image | Posted on by | Tagged , , , , | Leave a comment

Advanced Modeling Texturing & Lightning Project 1: Ninja Chibi Chess Piece Shots

For this project, I had to make a chess piece with a specific theme to it. My group choose Feudal Japan and my piece is ninja. I wanted to give my ninja a dynamic pose.  

Posted in Group Project, Non Time-Based | Tagged , , , , , , | Leave a comment