Monthly Archives: October 2016
come up with a concise definition of juiciness. What makes a game so juicy, that a person would want to play that game again? The term juicy or “juiciness” refers to interesting, appealing or even profitable. I consider juiciness to … Continue reading
For this project, I made a narrative soundtrack. I made two versions to this project.The sounds narrate a person who is hiking in the forest suddenly, he he hears a gunshot out of nowhere. Naturally, he investigates and runs to … Continue reading
For the update on my project, I created the crow that will follow the player around. I will pop up on a tree branch. It will either talk to the player or stare at player making you think that the … Continue reading
For this project, I need to create a interactive art that is poetic that subverts video game mediums. For my game, I wanted to create a game that revolves around death, specifically physically and mentally dead. In other words, it’s … Continue reading
For this project, I had to make a chess piece with a specific theme to it. My group choose Feudal Japan and my piece is ninja. I wanted to give my ninja a dynamic pose.